Luna is a Refuser. In a world where everyone uses Virtual Reality nonstop, she is one of the few who refuses to have an implant. Unlike her Refuser peers, she does not have a religious or medical exemption. Luna refuses to get an implant for a seperate reason. A reason she keeps secret. Why?
“Mind Games” is a science fiction thriller full of secrets. It is these secrets that keep the reader wondering who Luna is, who Luna’s mother was, who can she trust, what is the sinister company PareCo up to. The list goes on.
When Luna is taking for PareCo’s two standard tests, rationality and intelligence, she is forced to stop hiding from her abilities. She has to decide whether to work with the company or fight it.
I found this book relevant to today’s society where we are on the brink of developing virtual reality. Already, I find that the internet is addictive in itself and virtual reality seems that much more seductive.
Will humans prefer to escape constantly in fantasy worlds? Will we abandon our bodies entirely to live in our minds?
Although “Mind Games” is very concept-driven for a book, there are some interesting character connections as well. Particularly between Luna and Gecko, and Luna and her former good friend.
One small complaint I had with the novel was the treatment of Hacking. Certain Hacking was compared with magic. Although you could imagine that in virtual reality hacking may look more visual and awesome, in reality the virtual reality framework probably will involve lines and lines of code.
Coding can feel magical certainly, but the book took a more fantastical approach. Although there was nothing wrong with that! It could be boring hearing how Luna types code or reads code or destructs code or whatever. I just had difficulty understanding the ending because of it.
Overall, I liked the themes and concepts in the book. Certainly thinking about how virtual reality should be handled is a topical issue.